Lifecycle
hydrate runs when a client socket is newly upgraded into an actor.
Use it to return the connecting client's initial state and notify already-connected clients.
Hydrate initial state
export const = .(function* () {
const { } = yield*
if (. === 1) {
return {
: true,
: "X" as ,
}
}
yield* ..("GameStarted", {})
return {
: false,
: "O" as ,
}
}).(.)hydrate is the snapshot for a reconnectable client. Tic-tac-toe returns
awaitingPartner: true to the first socket, then sends GameStarted to the
existing player and returns ready state to the second player.
onDisconnect runs when a socket closes or disconnects and is supplied to
ActorRuntime.make(...).
Read Snapshot and Delta Events for the state pattern and Client State for the hydration and reduction loop.